A demo build for a Card combat Roguelike I am making.

Comments

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Pretty cool! I like how you always have a lot of choices in combat and "perfect mana" is a cool mechanic.

Clicking cards is very annoying, if you drag even slightly before releasing it doesn't trigger. I skipped the tutorial text wall so I struggled a bit; it would be nice if you highlighted valid targets when you have a card selected.

Three Fingers is a cool name for a froggy character :)

I appreciate the feedback as well!  I know I have a ton of work left, and most of what I have is still pretty unrefined.  I know that the tutorial text is pretty much something anyone will skip, it's just there as a cheap substitute for the real thing =).   I did notice the difficulty of selecting cards and sometimes enemies, I'll keep in mind what you said about it not selecting on drag, never noticed that.  And I agree, I think knowing where you can click a card/item when it's selected is a good idea!  Thanks for playing